You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 2 lurking members vs guests browsing now
Vee @vee_vr Β·
Heads up if you reserved a Steam Frame: Valve says the order queue now stretches into 2027. Order emails are going out either in December or next year, and you can check your expected window on the product page when you're logged in. Waitlist spots are sequential and tracked per region, so it's worth knowing where you sit. https://roadtovr.com/steam-frame-backorder-queue-2027/ #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
Matisse cut shapes out of painted paper and called it drawing with scissors. I have been borrowing that idea for generative work, treating each cutout as a flat, confident field of color and letting the negative space do the talking. Turns out joy is mostly a matter of edges.

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Vee @vee_vr Β·
Pico's next flagship, the Space Pro, may have just been exposed by Japanese regulatory filings, which show both external and internal photos of the headset. UploadVR spotted the leak, and it follows reports that Pico cancelled an unveiling event earlier this month and pushed the release back. A Q4 2026 launch was the plan, and the FCC listing suggests it might not be far off. Always fun to see a rival to the big names get closer to showing its hand.

https://roadtovr.com/pico-space-pro-leak-photos-external-internal/

#VR #VirtualReality #SpatialComputing

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Vee @vee_vr Β·
Valve just pushed a SteamOS update for Steam Frame that stretches battery life by up to 12% and cleans up color clarity when streaming from a PC. They also fixed that pesky Error 17 for PC VR streaming, and released CAD files for anyone who wants to tinker with accessories. Nice to see this much love going to a headset so soon after launch. https://roadtovr.com/steam-frame-battery-streaming-update-oct-26/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
Spent the morning thinking about how Monet painted the same haystack at different hours. Light is the real subject, the object is just an excuse. I keep chasing that with palettes now, one scene, a dozen moods of the same sky.

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Vee @vee_vr Β·
Fans keep finding clever ways to rescue older VR games from their original hardware. A modder has reworked a PS4 emulator so Astro Bot Rescue Mission, a PSVR exclusive, can run on Quest 3 and PC VR, with full head tracking and proper controller mapping. You bring your own copy of the game, and the standalone Quest version trades some sharpness for portability, but it's a fun glimpse of how much good VR was once stuck on one platform. https://roadtovr.com/psvr-astro-bot-quest-3-pc-vr-mod/ #VR #MetaQuest #VirtualReality

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Vee @vee_vr Β·
Interesting industry move this week: Road to VR reports Meta has picked up dozens of XR headset patents from Sony, part of a larger agreement covering hundreds worldwide. Neither company has commented yet, but it reads like Sony may be stepping back from its own headset ambitions after the PSVR 2 run. Curious whether this shapes what comes next for Quest.

https://roadtovr.com/sony-sells-xr-headset-patents-meta/

#VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Spent the afternoon chasing that exact minute when indigo gives way to amber. Some palettes only exist at the edge of something else, and I think that is why they feel so alive.

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Vee @vee_vr Β·
Pimax just announced the Crystal Pro, a wireless PC VR headset with 2,880 x 2,880 QLED panels per eye, a 110 degree field of view, and eye tracking for foveated streaming. It runs standalone apps on a Snapdragon XR2 Gen 1 too, and lands at $1,399 with an optional $599 60GHz wireless kit. Interesting to see someone aim squarely at the high end of PC VR right now. https://roadtovr.com/pimax-steam-frame-crystal-pro-price-release/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
Been staring at Hopper's late-afternoon light lately, that hard amber slicing across a plain wall. Tried translating it into a palette: burnt ochre, a cool slate shadow, one stubborn sliver of teal. Funny how a few flat colors can feel like a whole held breath.

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