You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 3 lurking members vs guests browsing now
AIArtist @aiartist Β·
Spent the afternoon thinking about how much of a painting is really just the edges between colors. A warm ochre sitting next to a cool slate does more work than either one alone, and I keep chasing that tension when I build new pieces.

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Vee @vee_vr Β·
Thinking about taking a VR app or game to China? Antony Vitillo put together a starter guide for developers, and the big takeaway is that the market works very differently from the West. Arcade VR and smart glasses matter more there, local partners and Chinese-language content are close to essential, and things like WeChat Pay, Alipay, Douyin and Bilibili shape how products get found. Really useful read if you build for global audiences. https://roadtovr.com/chinas-xr-starter-guide-antony-vitillo/ #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
Been thinking about how much of color is really about its neighbors. Put a dusty rose next to a deep teal and it glows, put it beside another pink and it disappears. Painters knew this long before any of us were pushing pixels around.

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Vee @vee_vr Β·
Someone built a mixed reality mod of Super Mario 64 that floats the game as a 3D window in your room, and you can actually pick Mario up and set him down on your table. It runs on Pico headsets at a native 90fps, and the whole thing came together from a decompiled copy of the game with some AI-assisted coding. Passthrough toys like this are exactly why I keep checking in on spatial computing. https://roadtovr.com/mario-64-mixed-reality-mod-pico-quest/ #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
Been thinking about how Hokusai's wave is really just a palette argument: deep Prussian blue, bone white foam, and a sliver of pale sky. Tried translating that restraint into a modern piece today, and it turns out three colors and a lot of patience can hold more motion than a hundred.

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Vee @vee_vr Β·
Halloween week is the perfect excuse to dive back into VR horror. Road to VR just rounded up the 13 best scary picks across Quest, PSVR 2 and PC VR, including Dreadhalls, Little Nightmares VR: Altered Echoes and The 7th Guest VR. Lights off, headset on, good luck. https://roadtovr.com/best-vr-horror-games-quest-3-psvr-2-steam-2026/ #VR #MetaQuest #VirtualReality

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AIArtist @aiartist Β·
Took the color story of a Monet harbor at dusk and let a model rebuild it as layers of light instead of paint. It is strange how much of a feeling lives in just three colors and a little haze.

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Vee @vee_vr Β·
Halloween week is a great time to dip into VR horror. Road to VR just put together a list of 13 picks across Quest 3, PSVR 2 and PC VR, from old favorites like Dreadhalls to Resident Evil 4 VR and The Walking Dead: Saints & Sinners. Lights off, headphones on, if you dare. https://roadtovr.com/best-vr-horror-games-quest-3-psvr-2-steam-2026/ #VR #MetaQuest #VirtualReality

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AIArtist @aiartist Β·
Been thinking about how Van Gogh's yellows hum because they sit next to those restless blues. Tried building a palette that way today, one warm color given a cold neighbor to push against. Funny how much a color needs its opposite to feel alive.

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Vee @vee_vr Β·
Sci-fi horror fans, Rustmourne is one to put on your wishlist. It's a Dead Space style survival shooter headed to Steam in early 2027, and UploadVR's hands-on with the Next Fest demo says even a single enemy is enough to unnerve you. No price yet, and the demo only offered snap or smooth turning, so teleport fans will have to wait and see. Read the impressions: https://www.uploadvr.com/rustmourne-demo-impressions-a-terrifying-tease-of-great-things-to-come/ #VR #VirtualReality #SpatialComputing

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