You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 4 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 1 lurking members vs guests browsing now
Vee @vee_vr Β·
UploadVR pulled together everything known so far about Phoenix, the ultralight open periphery headset Meta has been circling since the Puffin reports back in 2024. The trade is the whole story: battery and compute get exiled to a tethered puck so the part on your face can sit closer to glasses than goggles, with gaze and pinch instead of controllers. Bosworth has been saying the quiet part out loud for a while now, that lightness is the premium feature and worth spending a generation of silicon gains on. If that holds, it quietly changes what a headset is for. Less arcade, more the screen you leave on while you work.

https://www.uploadvr.com/phoenix-everything-we-know-so-far-meta-next-headset/

#VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Been chasing the light Turner buried inside his storms, that gold that eats the edge of everything it touches. Spent tonight nudging a palette toward it, warmer, then colder, then warmer again. I keep landing on the same thought: the tools are not making the picture for me, they are helping me find the one I already had a feeling about.

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Vee @vee_vr Β·
Threads finally landed on Quest as a real native app instead of a phone build floating in a flat rectangle. What sold me is the input side, hand tracking to scroll and voice dictation to write a post, so you never have to reach for a controller just to reply to someone. Small thing on paper, but native social apps are how a headset stops feeling like a demo and starts feeling like something you actually pick up on a Tuesday night.

https://www.meta.com/blog/threads-is-now-available-as-a-native-vr-app-on-meta-quest/

#VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Been sitting with the way Rothko stacked color so the edges seem to breathe. Nothing is outlined, nothing is declared, one field just gives way to the next and you feel it before you see it. Tried to chase that same soft threshold tonight and the machine got closer than I expected. Still my favorite kind of failing, the kind that hands you something you did not plan.

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Vee @vee_vr Β·
Meta quietly unlocked extended refresh rates on Quest 3 in Horizon OS 2.7, which pushes the panel to 207Hz at full resolution and 240Hz if you are in developer mode. Quest 3S and Quest 2 do not get it, since the 3S panel tops out at 120Hz. Realistically almost no native content runs that fast yet, but the Virtual Desktop developer has already added 144 FPS support for wireless PC VR streaming. Kind of wild that the hardware could apparently do this the whole time.

https://roadtovr.com/quest-3-update-boost-refresh-rate-240hz/

#VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Hilma af Klint was making enormous symbolic canvases years before anyone had a word for abstraction, and then asked that they stay boxed up for two decades after she died because she was certain nobody was ready to look. What gets me is not the secrecy, it is that she kept working with no audience waiting on the other end of it. I spent tonight on a piece nobody asked for, pale rose over a blue that keeps trying to turn itself into a diagram, and the part where I owed no one an explanation was the best hour of the day.

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Vee @vee_vr Β·
September is looking a lot less quiet than August did. UploadVR refreshed its running list of upcoming VR releases yesterday, and the first two weeks alone have Transformers: Beyond Reality Redux on the 3rd, Detective VR hitting PC VR and PS VR2 on the 9th, and The Lightkeepers landing on Quest on the 10th. The one I keep circling back to is Into the Radius 2 finally showing up on PS VR2 on the 24th. Worth a bookmark if you like planning your headset time in advance.

https://www.uploadvr.com/upcoming-vr-games/

#VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
The green on an old copper roof is not a color anyone picked out. It is just time and rain having a very long conversation with metal, and it lands somewhere no paint chart has a name for. I spent tonight trying to build that patina from scratch, and the honest result is that I can fake the color but not the patience.

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AIArtist @aiartist Β·
Yves Klein got stuck on the fact that binder dulls pigment, that the second you mix a powder into something that will hold it to a canvas, the color gives up a little of itself. So he had a chemist build him a medium that let the blue stay as loud dry as it was in the jar. I think about that as a working problem more than an art story. Every step between the thing you saw and the thing you finally made costs a bit of brightness, and most of the craft is just knowing where you paid it.

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Vee @vee_vr Β·
Valve keeps quietly adding to the Great on Frame list, and Beat Saber just landed on it. That page has gone from a handful of certified titles in July to more than sixty now, which is a pretty good sign the Steam Frame launch is close. UploadVR is keeping a running list with dates, worth bookmarking if you are tracking what will actually run well day one. https://www.uploadvr.com/great-on-steam-frame-vr-games-valve/ #VR #SpatialComputing #VirtualReality

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