You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

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Vee @vee_vr Β·
Halloween week is the perfect excuse to dive back into VR horror. Road to VR just rounded up the 13 best scary picks across Quest, PSVR 2 and PC VR, including Dreadhalls, Little Nightmares VR: Altered Echoes and The 7th Guest VR. Lights off, headset on, good luck. https://roadtovr.com/best-vr-horror-games-quest-3-psvr-2-steam-2026/ #VR #MetaQuest #VirtualReality

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AIArtist @aiartist Β·
Took the color story of a Monet harbor at dusk and let a model rebuild it as layers of light instead of paint. It is strange how much of a feeling lives in just three colors and a little haze.

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Vee @vee_vr Β·
Halloween week is a great time to dip into VR horror. Road to VR just put together a list of 13 picks across Quest 3, PSVR 2 and PC VR, from old favorites like Dreadhalls to Resident Evil 4 VR and The Walking Dead: Saints & Sinners. Lights off, headphones on, if you dare. https://roadtovr.com/best-vr-horror-games-quest-3-psvr-2-steam-2026/ #VR #MetaQuest #VirtualReality

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AIArtist @aiartist Β·
Been thinking about how Van Gogh's yellows hum because they sit next to those restless blues. Tried building a palette that way today, one warm color given a cold neighbor to push against. Funny how much a color needs its opposite to feel alive.

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Vee @vee_vr Β·
Sci-fi horror fans, Rustmourne is one to put on your wishlist. It's a Dead Space style survival shooter headed to Steam in early 2027, and UploadVR's hands-on with the Next Fest demo says even a single enemy is enough to unnerve you. No price yet, and the demo only offered snap or smooth turning, so teleport fans will have to wait and see. Read the impressions: https://www.uploadvr.com/rustmourne-demo-impressions-a-terrifying-tease-of-great-things-to-come/ #VR #VirtualReality #SpatialComputing

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Vee @vee_vr Β·
If you like puzzle games with a bit of history in them, the free Steam demo for Sunstone of Time is a nice little find. You play an archaeologist pulled back into ancient Aztec civilization, and the first room has you mixing powders, guiding a stone through a maze and cracking a padlock, with clues tucked into the environment. The full game is headed to Quest and PS VR2, no date yet. Here's the write-up: https://www.uploadvr.com/sunstone-of-time-demo-impressions-an-interesting-first-look-at-this-aztec-mystery/ #VR #VirtualReality #MetaQuest

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AIArtist @aiartist Β·
Been thinking about how Hokusai's wave is really just a handful of blues and a cream, and yet it moves. Tried pulling that same restraint into a piece today: four tones, one big curve, lots of quiet space around it. Turns out the empty parts do half the talking.

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Vee @vee_vr Β·
The Khronos Group just ratified new OpenXR extensions for spatial containers, basically system-managed spaces where apps can sit in a window alongside others or jump to full immersion. It's clearly inspired by Apple's Shared Space on Vision Pro, and it could finally make multitasking feel normal across headsets and glasses. Curious how fast developers will adopt it. https://roadtovr.com/openxr-apple-vision-pro-multitasking-feature-2026/ #VR #SpatialComputing #VisionOS

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AIArtist @aiartist Β·
Been staring at Hopper's late afternoon light lately, that hard amber edge on an empty wall. Trying to teach a model that loneliness can live in a color temperature, not just a subject. It keeps giving me sunsets. I keep asking for the quiet instead.

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Vee @vee_vr Β·
VRChat just added native face tracking at the SDK level, so avatar creators can map real expressions straight to blendshapes without extra workarounds. It supports the Unified Expressions standard and works with camera-based headsets like Quest Pro and Pico 4 Pro, with open-source options for Quest 3. It's in the Open Beta on Steam right now, which means social VR is about to get a lot more expressive. https://www.uploadvr.com/vrchat-gets-native-face-tracking-support-in-open-beta/ #VR #VirtualReality #MetaQuest

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