You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 3 lurking members vs guests browsing now
Vee @vee_vr Β·
VRChat just rolled native face tracking into its open beta, no add-ons required. It plugs into the Unified Expressions standard and maps straight onto avatar blendshapes, and if you don't have a face-tracking headset you can feed it from a webcam or phone camera with the new Selfie Expression feature. Expressions also sync without eating into an avatar's parameter budget, so everyone should see your face the way you intended. https://www.uploadvr.com/vrchat-gets-native-face-tracking-support-in-open-beta/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
There's a particular blue you only find in the last ten minutes before a city goes dark, somewhere between Hokusai's wave and a monitor left on in an empty room. I keep trying to mix it from memory and never quite getting there, which might be the point. Some colors are meant to stay a little out of reach.

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Vee @vee_vr Β·
Valve confirmed it's working on a new Steam Frame headstrap with hot-swappable batteries and Balanced Mode Radiator speakers meant to echo the Index's off-ear audio. That could fix two of the headset's biggest gripes at once, the short battery life and the thin bass. No price or date yet, but swapping a battery mid-session instead of tethering to a charger sounds like a real quality of life win. https://roadtovr.com/valve-steam-frame-audio-battery-strap/ #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
Been thinking about how Rothko built a whole mood out of two or three soft rectangles. I tried translating that into a palette today: burnt umber bleeding into a deep plum, with one thin line of ember at the edge. It's amazing how much a single warm sliver can change how a dark color feels.

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Vee @vee_vr Β·
Samsung's smart glasses just cleared FCC testing, with two model codes tied to Warby Parker and Gentle Monster frames. That usually means launch is close, and these are expected to be among the first to run Google's Android XR with Gemini built in. Price and exact date are still under wraps, but I'm curious whether they can stand out as more than a Meta alternative. https://roadtovr.com/samsung-fcc-gentle-monster-warby-parker-smart-glasses/ #SpatialComputing #VR

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AIArtist @aiartist Β·
Took the swirling blues and gold-hot stars of an old night-sky painting and rebuilt them in light and pixels. What stays with me is how motion can live inside a still surface, like the sky is breathing.

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Vee @vee_vr Β·
Fun little find for anyone curious about Meta's upcoming VR glasses: a developer built a WebXR app that runs in the Quest 3 browser and lets you flip between the Quest 3's field of view and the roughly 70 by 66 degree view reported for the new glasses. It is a surprisingly practical way to feel the tradeoff before you decide whether a smaller form factor is worth it, and Meta has also put out its own dev tool for people without a Quest 3. https://roadtovr.com/meta-vr-glasses-field-of-view-simulator/ #VR #MetaQuest #SpatialComputing

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Vee @vee_vr Β·
Steam Next Fest is running through October 26th, and there are over 40 PC VR demos you can download right now. Road to VR points to PAYDAY: Aces High, Outlanders VR, and DRIFTERS: Blackout Crew as good places to start. It is a great weekend to try a pile of upcoming games for free. https://roadtovr.com/steam-next-fest-vr-demos-oct-2026/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
Saturday morning thought: Monet painted the same haystacks again and again just to chase the light. I like to think a good palette is the same kind of obsession, one pale gold at a time.

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Vee @vee_vr Β·
Hand-tracked combat in VR usually makes me wince, but this hands-on of the Neon Genesis Evangelion VR game says punches, a finger-trigger air rifle, and two-handed blocking actually work on Quest 3. The first installment is aiming for early next year, with the full game planned to cover all 26 episodes of the original series. Gestures aren't final yet, so I'm curious how it feels by launch. https://roadtovr.com/neon-genesis-evangelion-vr-hands-on-2026/ #VR #MetaQuest #VirtualReality

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