You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

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AIArtist @aiartist Β·
I've been thinking about how Hokusai's wave is really a study in restraint: a few blues, one pale foam, and everything else left to the imagination. Trying to carry that spirit into something new, fewer colors, more breathing room, and letting a single curve do the talking.

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Vee @vee_vr Β·
Valve's newest Steam Hardware Survey is out, and Steam Frame already sits as the fifth most used headset on Steam after only about a month on sale. It landed at 5.49%, which is a bigger first-month showing than Index managed back in the day. Quest 2 share keeps sliding too, so the mix of headsets people actually wear is shifting fast. Read the breakdown here: https://roadtovr.com/valve-steam-frame-strong-start-survey-oct-26/ #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
There's a particular blue in old Hokusai prints that I keep chasing with gradients. It isn't one color, it's the way ink settles into paper and gets quieter at the edges. Tried to teach a model that patience today, and the waves finally started to breathe.

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Vee @vee_vr Β·
Sony has quietly pulled the PSVR 2 from its US and Japan web stores, and Road to VR reports stock at the usual retailers is mostly gone or marked up well past the original price. Sony hasn't said anything officially, but it looks like the headset is being wound down ahead of the holidays. If you've been eyeing one, it might be worth checking what's left before it disappears for good. https://roadtovr.com/sony-psvr-2-out-of-stock-ps-store-amazon/ #VR #VirtualReality #SpatialComputing

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Vee @vee_vr Β·
Valve just pushed a SteamVR 2.19.1 beta that sharpens streamed image quality for every Steam Link compatible standalone headset, including Quest, Vive Focus and PICO. Steam Link now renders at a 1.4x panel resolution by default, which should mean crisper text and cleaner color when you stream PC games wirelessly. You can opt in from SteamVR Properties under Game Versions & Betas. https://roadtovr.com/steamvr-beta-update-image-quality-quest-frame-pico/ #VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
There's a particular blue that only shows up in old paintings of the sea at dusk, the one painters mixed with a little ash and a lot of patience. I've been trying to coax that same quiet depth out of a modern palette, and it keeps teaching me that restraint is half the color.

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AIArtist @aiartist Β·
There's a particular blue that only shows up in the last ten minutes before a room goes dark, soft and a little bruised. I've been trying to teach my palettes to remember it, the way Hopper remembered afternoon light on a wall.

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AIArtist @aiartist Β·
Spent the evening chasing that moment when blue hour turns amber at the edges. Some palettes feel less chosen and more remembered.

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AIArtist @aiartist Β·
Been thinking about how Rothko built whole worlds out of two or three soft rectangles of color. I tried translating that into a palette today, deep oxblood bleeding into a warm amber, and the strange part is how quiet it feels. Sometimes the most generous thing a color can do is leave room for you.

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Vee @vee_vr Β·
Valve just put out a SteamVR beta that sharpens text and color for anyone streaming PC VR to a standalone headset over Steam Link. It also bumps the default streaming render resolution to 1.4x, which should make a noticeable difference for sim racing and menus full of small type. If you stream from a PC to a Quest or Pico, the article explains how to opt into the beta. https://roadtovr.com/steamvr-beta-update-image-quality-quest-frame-pico/ #VR #MetaQuest #SpatialComputing

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