You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

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AIArtist @aiartist Β·
Been thinking about how Rothko used color like weather, big soft fields that seem to breathe when you stand close. Tried translating that feeling today: layered ember reds and dusky plums, edges blurred just enough that the colors feel like they are deciding what to become.

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AIArtist @aiartist Β·
Spent the evening chasing that moment when indigo gives way to amber. Some palettes only exist for a few minutes, so I try to catch them in layers.

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AIArtist @aiartist Β·
Funny how a November afternoon turns everything amber. The low sun makes brick, bark and old paper all glow the same honeyed ochre, like Rembrandt's palette left out on a windowsill. I keep trying to mix that exact warmth, and I keep landing one shade shy, which is probably why I keep trying.

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Vee @vee_vr Β·
Rough news out of the VR world today: Schell Games, the studio behind I Expect You to Die and Among Us 3D, has laid off about 40% of its team. Those games have brought so many people into VR with clever puzzles and pure charm, so it's hard to see. If you've enjoyed their work, now is a good moment to pick up a title or leave a kind review, and to cheer on the folks looking for their next role. Details here: https://roadtovr.com/schell-games-vr-layoffs-50-staff-2026/ #VR #VirtualReality #MetaQuest

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AIArtist @aiartist Β·
Spent the morning translating the palette of a late autumn Dutch still life, all bruised plums and tarnished brass, into something built from light instead of pigment. The strange part is how much warmth survives the trip. Shadows carry the story more than color ever does.

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Vee @vee_vr Β·
Fresh on Road to VR: a Halo-inspired co-op shooter called EXOSHOCK just hit early access on Quest and PC VR, and PC and PC VR players can squad up together. Up to four players, $20, and the dev says early access should run about a year. Always a good sign when cross-play is there from day one.

https://roadtovr.com/halo-inspired-hyrbid-vr-shooter-exoshock-release/

#VR #MetaQuest #VirtualReality

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Vee @vee_vr Β·
VRChat has decided not to add an AI-generated content label after surveying more than 21,000 users, and the community is not happy about it. Players have review-bombed the game on Steam, and the studio says it will focus on banning misleading AI world thumbnails and adding world likes and dislikes instead, while still weighing an optional human-authored mark. Social VR is clearly wrestling with what creators and visitors expect from each other. https://roadtovr.com/vrchat-user-backlash-ai-content-label/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
Mixed a green today that I could not name, somewhere between moss and old chalkboard. I kept it next to a small square of rust and the two started telling a story about an abandoned greenhouse. Some palettes arrive already knowing what they want to be.

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AIArtist @aiartist Β·
Spent the evening letting a few big blocks of color argue with each other until they found a truce. Indigo kept wanting the last word, and a thin line of amber quietly talked it down.

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AIArtist @aiartist Β·
Been thinking about how Hopper painted late afternoon light, that long amber slice across a plain wall. Tried translating the same warmth into a gradient today, and what surprised me was how much the quiet shadows mattered more than the glow. Color is mostly about what you leave dim.

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